linkmachinego.com

15 August 2023
[games] Go play wipEout in a web browser‘The source code for the classic PSX launch title wipEout was leaked in 2022. A few month ago I finally sat down to take a look at it. The result is a (nearly) complete rewrite that compiles to Windows, Linux, macOS and WASM.’
10 May 2023
[et] Fixing E.T. for the Atari 2600 … A deep dive into Atari’s infamous E.T. 2600 video game. Turns out it’s not so bad after all… ‘Why is E.T. green? You need to ask Howard Scott Warshaw about that. E.T. is brown, however, not green. There is absolutely no reason why the game shouldn’t use a proper color for E.T.’
22 February 2023
[retrogaming] When to hold ’em and when to fold ’em: Adding a hinge to a Game Boy that God never intended … A deep dive into Gameboy modding.
17 November 2022
[cats] Neko: History of a Software Pet … A page about Neko – a cat that ran around the screen chasing the mouse pointers in the 1990s. ‘The original software based on this concept, as far as I’ve been able to trace back, was written in the 1980’s by Naoshi Watanabe (若田部 ç›´). It was called NEKO.COM and ran on the Japanese computer NEC PC-9801 in the MS-DOS command line.’
21 October 2022
[retro] Don’t Piss Off Bradley, the Parts Seller Keeping Atari Machines Alive … An amusing story about the cantankerous gatekeeper of a huge collection of ancient Atari hardware. ‘Best’s catalog is only available in print. It costs $7.50 plus shipping, is the size of a small phone book, and is more than 20 years out of date. It needs to be cross-referenced with an “addendum” section on the Best website, where Koda has logged about 65 typewritten pages’ worth of piecemeal price changes and other corrections over the past two decades. Anyone who can’t figure out this system risks being deemed a time-waster. In emails to customers, Koda often laments his busy schedule, and he seems to take distractions personally.’
23 June 2022
[speccy] Celebrating 40 years of ZX Spectrum ❤️ 💛 💚 💙 … A look at what’s happening with the ZX Spectrum forty years after it’s creation. ‘Can you believe it still has a large and active community creating new content, archiving old content, and hacking on all sorts of hardware?’
31 August 2021
[retro] Behind the scenes at Atari … A look back at the wild, early days of Atari. ‘It was during the birthday celebration of a VP who shall remain nameless, but it might have been the one who used to keep a canister of nitrous oxide and another of pure oxygen in his office. The nitrous oxide was for getting high and laughing some time away, while the oxygen was used for rapid sobering up in the event a spontaneous meeting was called (which happened regularly at Atari). As the party raged on, a small crew of revellers migrated to the small but accommodating hot tub room…’
15 July 2021
[retrogaming] The Making of Micro Machines … The story of how the NES/Mega Drive classic racing game was created. ‘Graham also included a single-player Challenge mode, where players competed against computer controlled drivers over a series of races. This meant developing some kind of AI system with the game already pushing at the limits of the cart capacity. However, Gavin Raeburn, the coder behind Spectrum and C64 driving game, Rallycross Simulator, had an economical solution. ‘Essentially you cover the entire map in an invisible layer of arrows which tell each car in which direction to drive whenever it’s in that part of the map,’ says Graham. ‘So there are arrows all along the track itself, and there are arrows off the track which point back to it. That’s about as far as the AI goes. What I’ve found over the years is that people read a lot more into it!”
6 July 2021
[retrogaming] In the ’80s, she was a video game pioneer. Today, no one can find her … The search for Vietnamese woman who programmed an Atari 2600 games featuring one of the first female characters in gaming. ‘Firsthand accounts from the few Apollo developers with an online presence don’t even remember who she was, exactly, other than knowing she was Vietnamese and determined to get hired. These developers assume she must be called Ban Tran, because that’s what fan sites say her name was. But they’re not sure; they can’t quite recall. Where did the fan sites get the name in the first place? Like Score before her, Tran’s contribution to video games is hanging by a thread.’
9 December 2020
[retrogaming] The Making of Donkey Kong on the Atari 2600‘In the summer of 1982, I spent about three months creating a list of 4,096 numbers, meticulously ensuring that every single number was the right value, and in the correct place in the list. When I finished, the only tangible evidence of my work was that long list of numbers. When the list was complete, after nearly 1,000 hours of work, the former Connecticut Leather Company¹ put the numbers (in order) into a computer memory chip and plastic case and sold it at stores throughout the country. And people actually bought it…’
25 November 2020
[retrogaming] The boy behind the biggest coin-op conversion of the 80s … A look at how a british teenager converted the arcade game Outrun to the Commodore 64 in 1987. ‘It seemed that the 17-year-old in the room had a prototype of just what US Gold needed – and this was around Eastertime, giving them months to get the game ready for Christmas 1987. “Geoff took me into a side room where there sat an OutRun arcade machine. He said ‘Martin you can do this right? You can convert this to the C64?’ I was gobsmacked. Within an hour the lawyers and my dad had made a contract and that’s how I landed my first conversion. The upfront fee was about £20k. That was a lot of cash back in 1987.”‘
17 November 2020
[gaming] Retro games – How I fixed the Atari 2600 awful music … How one Atari programmer managed to work around the 2600’s musical limitations. ‘I knew that a ton of the frequencies were out of tune, so what technical trick could I come up with to coax the Atari 2600 into playing beautiful, melodious in-tune music? The answer was, none. I couldn’t come up with any technical trick that worked, so I went to Plan B. Rather than forcing the Atari to do something it couldn’t do, I took the opposite approach, putting some effort into figuring out exactly what it could do.’