[retrogaming] The Making of Micro Machines … The story of how the NES/Mega Drive classic racing game was created. ‘Graham also included a single-player Challenge mode, where players competed against computer controlled drivers over a series of races. This meant developing some kind of AI system with the game already pushing at the limits of the cart capacity. However, Gavin Raeburn, the coder behind Spectrum and C64 driving game, Rallycross Simulator, had an economical solution. ‘Essentially you cover the entire map in an invisible layer of arrows which tell each car in which direction to drive whenever it’s in that part of the map,’ says Graham. ‘So there are arrows all along the track itself, and there are arrows off the track which point back to it. That’s about as far as the AI goes. What I’ve found over the years is that people read a lot more into it!’’
This entry was posted on Thursday, July 15th, 2021 at 11:45 am and is filed under Retrogaming.