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14 November 2003
[games] Jeff Minter interview by B3ta‘Q: What imagery was rejected from the Attack of the Mutant Camels games? A: I drew the line at exposing my innocent young gamers to images of Margaret Thatcher. Hallucinogenic imagery and implied bestiality seemed mild by comparison.’
28 April 2003
[distraction] ZX Spectrum Game Top Trumps — for aging Brit retro-gamers…
8 April 2003
[retro-gaming] GP32 Review — interesting review of an open Gameboy Advance-ish Handheld called a Gamepark. ‘…what a lot of people want the GP32 for is EMULATORS because its ARM CPU can be set upto around 133 – 160MHZ (compare that with the GBA’s 14MHZ) its capable of running pretty much all the old classic consoles, even controversially the Gameboy, Gameboy color & Advance! Current emulators include SNES, Sega, NES, PC Engine, ZX Spectrum, Commodore, MSX, GBA etc etc. the older systems run perfectly including sound…’
30 October 2002
[distraction] Atari Adventure — my favourite 2600 game gets a Flash Conversion. [via Metafilter]
18 October 2002
[distraction] Candy Train — similar to that classic old game Pipe Dream, rotate the tracks and keep the train moving. … [via Diminished Responsibility]
9 October 2002
[games] Solitary Confinement — The inside story behind Solitaire for Windows‘Generations of Windows software have come and gone, but Solitaire continues on. How much has Cherry earned for this staple of world computer culture? Nothing. Nothing upfront. No royalties. Zero. How ironic. The richest man in the world (or is he second-richest this week?) got that rich by collecting software royalties, but the actual creator of the most distributed, most used program of all gets none of those royalties passed along to him.’ [via Rodcorp]
18 September 2002
[another distraction] Mecha Breakout — the classic arcade game in your web browser.
3 September 2002
[distraction] Flash Air Hockey — fast moving and I love the sound effects. [via Grayblog]
24 May 2002
[games] The Top 100 Video Game Engrish Of All Time … [via Lukelog]


14 January 2002
[distractions] Cutie Quake‘The Rules Are Simple: 1) Shoot Anything That Moves. 2) Don’t Get Shot.’ [via Grammarporn]
2 January 2002
[distraction] Fantastic 20th anniversary version of a classic arcade game — Pitfall‘Guide Pitfall Harry through a treacherous jungle maze. He must leap over obstacles and dodge deadly dangers while grabbing all the treasure he can reach!’ [via Fark]
28 June 2001
[distractions] Another really addictive game… BLiX. ‘Is BLiX just a pixel in someone else’s game?’
8 May 2001
[distraction] Excellent on-line gameboy emulator with a number of games… just like the real thing.
28 January 2001
[classic gaming] Iain Lee interviews Matthew Smith [creator of Manic Miner and Jet-Set Willy] about his games and the many net rumours about him
23 January 2001
[distractions] The most time wasting, addictive game I’ve come across recently: Bejeweled. [via i:am:cal]
7 January 2001
[distractions] Retro-Remakes… old computer games classics like Manic Miner that run on modern computers. Hours of time-wasting basically…
30 October 2000
[arcade] Atari Classics — Shockwave coversions of Centipede, Missile Command, Super Breakout and Frogger….
19 October 2000
[history] Vaguely disturbing… Pictures of historical events done in the style of the Sims Computer game. [via Memepool]
19 July 2000
[games] ClassicGaming.com’s Games of the Week Index. Hours and hours of fun. My favourite? Probably Arkanoid or maybe Marble Madness.
21 June 2000
[old games] I spent a lot of time playing these gentlemens computer games when I was younger: Jeff Minter and Matthew Smith. Manic Miner and Jet Set Willy were probably my favourite computer games as a child — they are now available for download in PC versions.
1 June 2000
[games] John Carmack confirms that ID are working on Doom III. [via DoomWorld] “I discussed it with some of the other guys, and we decided that it was important enough to drag the company through an unpleasant fight over it. An ultimatum was issued to Kevin and Adrian(who control >50% of the company): We are working on DOOM for the next project unless you fire us. Obviously no fun for anyone involved, but the project direction was changed, new hires have been expedited, and the design work has begun.”
6 May 2000
[games] Midway release many emulated arcade classics on to the net using shockwave.com [via Slashdot] I’ve been using Mame for years… but using Shockwave to emulate arcade games? Pretty impressive!
3 April 2000
[doom] Terrific new ZDoom wad available for download: Hell Factory
12 March 2000
Great two-part article/interview with John Romero on his upcoming game Daikatana [Part One] [Part Two]