May 24, 2002
[games] The Top 100 Video Game Engrish Of All Time … [via Lukelog]

January 14, 2002
[distractions] Cutie Quake‘The Rules Are Simple: 1) Shoot Anything That Moves. 2) Don’t Get Shot.’ [via Grammarporn]
January 2, 2002
[distraction] Fantastic 20th anniversary version of a classic arcade game — Pitfall‘Guide Pitfall Harry through a treacherous jungle maze. He must leap over obstacles and dodge deadly dangers while grabbing all the treasure he can reach!’ [via Fark]
June 28, 2001
[distractions] Another really addictive game… BLiX. ‘Is BLiX just a pixel in someone else’s game?’
May 8, 2001
[distraction] Excellent on-line gameboy emulator with a number of games… just like the real thing.
January 28, 2001
[classic gaming] Iain Lee interviews Matthew Smith [creator of Manic Miner and Jet-Set Willy] about his games and the many net rumours about him
January 23, 2001
[distractions] The most time wasting, addictive game I’ve come across recently: Bejeweled. [via i:am:cal]
January 7, 2001
[distractions] Retro-Remakes… old computer games classics like Manic Miner that run on modern computers. Hours of time-wasting basically…
October 30, 2000
[arcade] Atari Classics — Shockwave coversions of Centipede, Missile Command, Super Breakout and Frogger….
October 19, 2000
[history] Vaguely disturbing… Pictures of historical events done in the style of the Sims Computer game. [via Memepool]
July 19, 2000
[games]’s Games of the Week Index. Hours and hours of fun. My favourite? Probably Arkanoid or maybe Marble Madness.
June 21, 2000
[old games] I spent a lot of time playing these gentlemens computer games when I was younger: Jeff Minter and Matthew Smith. Manic Miner and Jet Set Willy were probably my favourite computer games as a child — they are now available for download in PC versions.
June 1, 2000
[games] John Carmack confirms that ID are working on Doom III. [via DoomWorld] “I discussed it with some of the other guys, and we decided that it was important enough to drag the company through an unpleasant fight over it. An ultimatum was issued to Kevin and Adrian(who control >50% of the company): We are working on DOOM for the next project unless you fire us. Obviously no fun for anyone involved, but the project direction was changed, new hires have been expedited, and the design work has begun.”
May 6, 2000
[games] Midway release many emulated arcade classics on to the net using [via Slashdot] I’ve been using Mame for years… but using Shockwave to emulate arcade games? Pretty impressive!
April 3, 2000
[doom] Terrific new ZDoom wad available for download: Hell Factory
March 12, 2000
Great two-part article/interview with John Romero on his upcoming game Daikatana [Part One] [Part Two]