[games] Looking Back at Lode Runner … A nicely-done history / appreciation of the 1983 computer game. ‘Playing each level entails first experimenting and dying — dying a lot — until you can devise a thoroughgoing plan for how to tackle it. Then, it’s just a matter of executing the plan perfectly; this is where the action elements come into play. The levels in Lode Runner are dynamic enough that getting through them doesn’t require stumbling across a single rote, set-piece solution envisioned by the designer; there’s space here for player creativity, space for variation, space for quick thinking that gets you out of an unanticipated jam — or that fails to do so just when you believe you’re on the brink of victory.’
This entry was posted on Thursday, December 24th, 2020 at 11:37 am and is filed under Computer Games.