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[games] Bandersnatch: the game that killed a company and inspired a Black Mirror episode … The true story of the never-released ZX Spectrum game Bandersnatch. ‘In fact, according to programmer John Gibson in a 2001 interview, it was looking likely that even with 176K, “[Bandersnatch] was around half finished and we’d already used up all the ROM so a major design rethink would have been necessary to get it finished.” As such, the final package was more likely to cost around £60 – ten times what a normal game would cost. Would you drop £450 on a Switch game? With every passing week, Bandersnatch was growing more arms and legs and was turning into something much bigger than anyone could have anticipated. This was no longer a simple game release: it was suddenly part game, part hardware launch, part box full of merchandise and other tat.’

The Real Game behind Black Mirror’s Bandersnatch

This entry was posted on Tuesday, January 8th, 2019 at 11:45 am and is filed under Computer Games.

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