[games] Bandersnatch: the game that killed a company and inspired a Black Mirror episode … The true story of the never-released ZX Spectrum game Bandersnatch. ‘In fact, according to programmer John Gibson in a 2001 interview, it was looking likely that even with 176K, “[Bandersnatch] was around half finished and we’d already used up all the ROM so a major design rethink would have been necessary to get it finished.” As such, the final package was more likely to cost around £60 – ten times what a normal game would cost. Would you drop £450 on a Switch game? With every passing week, Bandersnatch was growing more arms and legs and was turning into something much bigger than anyone could have anticipated. This was no longer a simple game release: it was suddenly part game, part hardware launch, part box full of merchandise and other tat.’
This entry was posted on Tuesday, January 8th, 2019 at 11:45 am and is filed under Computer Games.