[doom] Reflections on DOOM’s Development … John Romero on 25 years of Doom. ‘We couldn’t wait to see what players would do with our game, so we made sure it was open and available to modify all the data we had. We had hoped people would change textures, sounds, and make lots of new levels. We were enabling players to let us play their creations finally. It was a major move that would eventually end up with us releasing the source code. Open your game and your fans will own it, and keep it alive after you’re gone.’
This entry was posted on Wednesday, December 26th, 2018 at 11:45 am and is filed under Computer Games.