[doom] Doom was video gaming’s punk moment … a look back at Doom … ‘People talk about how Reservoir Dogs made violence into ballet – well Doom turned it into a mosh pit. In Doom, violence was the communicative medium of the world. And it was astonishing, breathtaking fun. All great popular works simultaneously reflect and re-construct the subculture they emerge from. They have an energy that crackles with life and youth, you feel it under your skin, it bursts through your veins like adrenaline. Doom dragged video game design away from the structures set out by the 1980s arcades and set a new blueprint. It told us that things were going to be different from now on and you’d better be ready.’
This entry was posted on Wednesday, June 1st, 2016 at 12:46 pm and is filed under Computer Games.